Yaqin Huang
ShenZhen | yaqinhro@outlook.com | 156-2289-3786
WORK EXPERIENCE
Work closely with teammates under Agile Scrum Methodology, and use Unity, MRTKV2 and GLTF Importer to develop HoloLens 2 Augmented Reality CAD Model viewer app that allows user to load multiple GLTF models, precisely mate models to physical environment and move/rotate/scale models
Use eDrawings C++ OpenGL based Render System to develop HoloLens 1 CAD Model viewer streaming solution that is streamed from eDrawings Desktop so user could load massive industry model
Use eDrawings C++ OpenGL based Render System to implement Section View in eDrawings Desktop: user could drag Section Plane along local axes using mouse, hide/show Section Plane and change direction of Section Plane
Demoed in SolidWorks World 2018 Conference, Use Unity, MRTKV1, Unity Dropbox Asset and Microsoft Spectator View toolkit to develop the Proof-Of-Concept HoloLens 1 AR CAD Model viewer app
User could load multiple GLTF models from local storage or Dropbox cloud storage, mate models to physical environment, move/rotate/scale models and provide third-person view with external DSLR camera
PATENT
Work closely with UX designer to do brain-storming and fast prototyping for new interactions and tools to overcome the difficulty of selecting and placing objects precisely in AR/VR/MR environment
Use Unity and MRTKV1 to develop the selecting and mating interaction tools so user could archive the same workflow with minimum cost
EDUCATION
- Master of Science in Electrical and Computer Engineering
- Bachelor of Science in Electrical Engineering (Dean's list student and TA experience)
AWARDS
Discover Virtual 2 Reality Challenge Second Prize, Invited to PYMNTS.com Innovation Project Conference
Use Unity, MRTKV1 and Vuforia SDK to build a prototype app that introduces the concept of future advertisements: everyone could enjoy customized 3D interactive ads based on the result of Machine Learning algorithm from personal purchase history
MIT Media Lab Hacking Arts Hackathon Hackers' Choice Award
Use Unity and SteamVR to build a prototype app that offers a unique VR poetic journey inside Chinse traditional ink paintings: by integrated with VR, painting arts rise to a whole new dimension
RESEARCH EXPERIENCE
Work closely with research instructor to develop Mobile PsychicVR Android app with MUSE brain-sensing headband to enhance focusing: users get the object control superpower using brain sensing in single-player mode
Work closely with research instructor to develop multiplayer mode in MPVR app with Photon Unity Networking: user could visualize real-time brain activities in spirit mode and communicate in voice chat