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RESUME

Yaqin Huang

ShenZhen | yaqinhro@outlook.com  | 156-2289-3786

WORK EXPERIENCE

SolidWorks eDrawings R&D Dev Engineer | Unity & C++ & HoloLens
MAR 2018-MAR 2020

  • Work closely with teammates under Agile Scrum Methodology, and use Unity, MRTKV2 and GLTF Importer to develop HoloLens 2 Augmented Reality CAD Model viewer app that allows user to load multiple GLTF models, precisely mate models to physical environment and move/rotate/scale models

  • Use eDrawings C++ OpenGL based Render System to develop HoloLens 1 CAD Model viewer streaming solution that is streamed from eDrawings Desktop so user could load massive industry model

  • Use eDrawings C++ OpenGL based Render System to implement Section View in eDrawings Desktop: user could drag Section Plane along local axes using mouse, hide/show Section Plane and change direction of Section Plane

SolidWorks AR Software Developer Intern | Unity & HoloLens 1
MAY 2017-JAN 2018

  • Demoed in SolidWorks World 2018 Conference, Use Unity, MRTKV1, Unity Dropbox Asset and Microsoft Spectator View toolkit to develop the Proof-Of-Concept HoloLens 1 AR CAD Model viewer app

  • User could load multiple GLTF models from local storage or Dropbox cloud storage, mate models to physical environment, move/rotate/scale models and provide third-person view with external DSLR camera

PATENT

“Systems and Methods for Mating Virtual Objects to Real World Environments”. Patent Pending
FEB 2019

  • Work closely with UX designer to do brain-storming and fast prototyping for new interactions and tools to overcome the difficulty of selecting and placing objects precisely in AR/VR/MR environment

  • Use Unity and MRTKV1 to develop the selecting and mating interaction tools so user could archive the same workflow with minimum cost

EDUCATION

BOSTON UNIVERSITY
SEP 2016-FEB 2018

  • Master of Science in Electrical and Computer Engineering

PURDUE UNIVERSITY
AUG 2012-MAY 2016

  • Bachelor of Science in Electrical Engineering (Dean's list student and TA experience)

AWARDS

Your Ads | Unity & Vuforia & HoloLens 1
MAR 2017

  • Discover Virtual 2 Reality Challenge Second Prize, Invited to PYMNTS.com Innovation Project Conference

  • Use Unity, MRTKV1 and Vuforia SDK to build a prototype app that introduces the concept of future advertisements: everyone could enjoy customized 3D interactive ads based on the result of Machine Learning algorithm from personal purchase history

InkFinity | Unity & HTC Vive
NOV 2016

  • MIT Media Lab Hacking Arts Hackathon Hackers' Choice Award

  • Use Unity and SteamVR to build a prototype app that offers a unique VR poetic journey inside Chinse traditional ink paintings: by integrated with VR, painting arts rise to a whole new dimension

RESEARCH EXPERIENCE

MIT Media Lab Fluid Interface Group Virtual Reality research | Unity & MUSE
MAY-SEP 2016

  • Work closely with research instructor to develop Mobile PsychicVR Android app with MUSE brain-sensing headband to enhance focusing: users get the object control superpower using brain sensing in single-player mode

  • Work closely with research instructor to develop multiplayer mode in MPVR app with Photon Unity Networking: user could visualize real-time brain activities in spirit mode and communicate in voice chat

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